Nevertheless, I don't mind having a rest. Last week, I feel so very busy that I got headache time to time. Perhaps that was why yesterday I unintentionally decided to have a rest. I began doodling Cobweb and Samaritana again, followed by the Mad Moth, and finally finalise the story. I'll need some new ideas about the twins that will help Cobweb later in the story, but I don't know how. I still have no idea how the best they should look like. Anyhow...
'Twas the work stuff. Just this morning, because I still felt crowded with all of my schedules, I decided to have another quick rest and browsed YouTube. And then I came up with the .HACK//G.U. the movie. I didn't know they have it in YouTube, so I decided to watch it, and then...
I love it!
Well, seeing the plot, the story itself is really bad. Too many jumps skips and unexplained gaps between events. In one scene, I even barely understand what's going on until the next scene appeared. I still think it might be a bit better if they separate it into three movies (hence, trilogy), so more aspects can be included into the story.
Nevertheless, the director is quite smart to crop and combine these stories. Even though it won't make sense to those who haven't played the game (thankfully, I have), the story itself is quite enjoyable for those who have played it. The design character is very cool, especially for Haseo's newest form and Atoli's AIDA form. The fighting is wicked, especially at the very end of the story. I just wish Haseo and Atoli's AIDA form would engage into a battle -- I really want to see what kind of attack the AIDA form would use.
Too bad, though, Avatars are barely important in the story -- the avatar battle only happened twice, against Azure Kite and against Ovan. Ovan also seves as the main villain, while the reason he becomes a villain, AIDA, is not explained further at all. In the other words, if you never played game before, you would barely remember anything about AIDA, which should be the basic of the story itself.
Personally, I think they better delete Azure Kite, too, if they want to make the story this different. Seeing the plot, Azure Kite is indeed served as a villain, but there's no reason why he becomes one. It's just ... SNAP, and here you go, a villain. He's barely important, except as an object of hatred one third of the story. Better delete him if that's the case, and immediately move to Ovan.
Kuhn and Pi are also barely important. In one scene, they show how Kuhn is irritated, indeed, but that doesn't show much of his characteristic. And so does Yata, except that he looks all-mysterious and powerful in many ways. It would be better if they give them more voices.
What I like the best is the ending. Though I hope they will give Aina, Ovan's little sister, more chance, the ending itself is quite beautiful, especially when Ovan and Aina are in the open field. And they even provide the last bit of mystery, right after the credit, which doesn't appear in the original game (or at least so far I know it). I really like the design of Xth form, which looks very calm and peaceful compared to the other forms. The colour is also the opposite of before: white looks much, much better for this kind of design. Overall, the narrative itself is good with so much limited characters.
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